1 to 12 dice per roll
Tap the plus button to add a die. The board scales to fit. The total auto-recalculates as you add and remove.
One tap to roll. Long-press to add another die. Pick a type, set a modifier, see history. Built for tabletop RPG sessions, board games that lost their dice, kids' homework, and the eternal question of who does the dishes tonight.
Every standard polyhedral die from D4 to D100, with custom combos, modifiers, and a scrollable history.
Tap the plus button to add a die. The board scales to fit. The total auto-recalculates as you add and remove.
The board-game classic. Comes with shake-to-roll, a haptic tap, and an audible roll sound you can mute.
The one that decides if you hit the dragon. Critical 20 and natural 1 highlight in colour. Disadvantage and advantage rolls in one tap.
For RuneQuest, Call of Cthulhu, and any system that thinks in percentages. Internally two D10s, scored 0-99 with the +1 convention.
Stack a flat +N or −N onto any roll. The total reads "3d6+4 = 17" instead of leaving you to do mental maths under the table.
The last 50 rolls scroll up the side. Tap any historical roll to re-run it. History persists between sessions in local Hive storage.
If you've never owned a polyhedral set, here's why you might want one in your pocket.
Dungeons & Dragons 5e, Pathfinder 2e, Cyberpunk RED, and every Year Zero Engine game use polyhedrals. When your bag of dice didn't make it to the session, the phone roller covers every standard die plus modifiers and disadvantage/advantage rolls. Read the RPG starter post for a primer.
Maths teachers ask students to roll a die 100 times and tally results. Doing that with a real die takes forever. Set the app to D6, hit the +12 button, and you've simulated a class's worth of rolls in seconds — with the running total visible. We've heard this is one of the top uses on parents' phones.
Who picks the film, who pays the bill, who refills the water bottle. A 50/50 needs a coin (we have one in Game Night); a four-way pick needs a die. We added the picker and spin wheel for richer choices, but for a quick yes/no, nothing beats a clean D6.
Game Night is 19 games in one app. The roller is the most-used screen — and a gateway to everything else.
The same dice engine drives the Ludo board rolls, with safe squares, sixes-bring-out, and 1-to-4 players.
Sometimes a die is overkill. A two-sided coin, a custom-labelled wheel, and a name picker all live one tap away.
Share a dice session over Bluetooth or Wi-Fi LAN — the roll appears on every connected device. Multiplayer guide ❯
The six-sided cube is the oldest mass-produced die in the world — examples in carved bone and ivory have been recovered from Mesopotamian sites dating to around 3000 BCE. Every other polyhedral die you see in a tabletop game is comparatively recent. The full set of seven (D4, D6, D8, D10, D12, D20, D100) became the standard only after Gary Gygax popularised them in the original 1974 Dungeons & Dragons rulebook.
Each die corresponds to one of the five Platonic solids plus two non-Platonic shapes. The D20 (icosahedron) is the largest fair die you can construct with a single regular polygon for its faces, which is why it became the default "did the hero succeed?" die. The D10 (pentagonal trapezohedron) is technically not Platonic — it was added later specifically so two of them could simulate percentages from 1 to 100.
The roller in Game Night gives you the full set in one screen. You can also stack them — three D6 for a damage roll, two D20 for an advantage check, ten D10 for an old-school percentile attribute generation. The cap of twelve dice was chosen because more than that visually clutters a phone screen; if your system needs more, roll twice and add.
Source: David Parlett, "The Oxford History of Board Games" (1999). The D&D archeology comes from the original 1974 boxed set's "Volume 1: Men & Magic" preface.
Four real popular rollers and a quick honest look at where each one wins.
| Feature | Game Night | D&D Beyond dice | Dice (RPG Simple) | Roller — Polyhedral |
|---|---|---|---|---|
| Free, no subscription | Yes | Requires D&D Beyond account | Yes (ads) | Yes (ads) |
| Up to 12 dice in one roll | Yes | Yes | 8 max | Yes |
| D100 percentile | Yes | Yes | Yes | Yes |
| Modifiers (+N / −N) | Yes | Yes | Yes | Some |
| Persistent roll history | 50 rolls | Session | 10 rolls | No |
| Shake to roll | Yes | No | Yes | Partial |
| Other games included | 18 others | No | No | No |
| No signup or account | Yes | Required | Yes | Yes |
D&D Beyond's roller is excellent if you already pay for the rulebooks — it auto-rolls character actions. Game Night is the system-agnostic option when you don't need a character sheet integration.
Up to 12. Any mix of D4, D6, D8, D10, D12, D20, or D100. Stack a flat modifier on top and the running total updates live.
Yes. Everything runs on-device. The history saves locally in Hive storage and survives an app kill. No data is sent anywhere.
Random within the limits of Dart's pseudorandom generator, which is seeded per roll from secure system entropy. No house edge — we don't make a cent from your roll.
Yes. Every D&D 5e die is supported, plus modifiers and advantage/disadvantage rolls in one tap. Pathfinder 2e and Call of Cthulhu work too.
No catch. Non-personalised interstitial ads run between sessions, never during a roll. Read the full ad approach on the FAQ page.
Free on Google Play. Every standard die, up to 12 at once, with a history that remembers. No account, no card, no nonsense.
GET IT ONGoogle Play