1 to 12 dice per roll
Choose anywhere from 1 to 12 dice — every die in a roll shares the type you picked. The board scales to fit, and you can hold individual dice between rolls.
One tap to roll. Pick how many dice and which type, set a modifier, see history. Built for tabletop RPG sessions, board games that lost their dice, kids' homework, and the eternal question of who does the dishes tonight.
Every standard polyhedral die from D4 to D20, with modifiers, advantage/disadvantage and a scrollable history.
Choose anywhere from 1 to 12 dice — every die in a roll shares the type you picked. The board scales to fit, and you can hold individual dice between rolls.
The board-game classic. Comes with a haptic tap and an audible roll sound you can mute.
The one that decides if you hit the dragon. Disadvantage and advantage rolls in one tap.
D4, D8, D10 and D12 for damage rolls, hit dice and wild-magic tables. Pick the type once and every die in the roll follows.
Stack a flat +N or −N onto any roll. The total reads "3d6+4 = 17" instead of leaving you to do mental maths under the table.
Your last 100 rolls are kept in a scrollable history. It persists between sessions in local Hive storage. Plus a home-screen widget and a Quick Settings tile for rolling without opening the app.
If you've never owned a polyhedral set, here's why you might want one in your pocket.
Dungeons & Dragons 5e, Pathfinder 2e, Cyberpunk RED, and every Year Zero Engine game use polyhedrals. When your bag of dice didn't make it to the session, the phone roller covers every standard die plus modifiers and disadvantage/advantage rolls. Read the RPG starter post for a primer.
Maths teachers ask students to roll a die 100 times and tally results. Doing that with a real die takes forever. Set the app to 12 D6, tap roll a few times, and you've simulated a class's worth of rolls in seconds — with the running total visible.
Who picks the film, who pays the bill, who refills the water bottle. A 50/50 needs a coin (we have one in Game Night); a four-way pick needs a die. We added the picker and spin wheel for richer choices, but for a quick yes/no, nothing beats a clean D6.
Game Night is 14 games in one app. The roller is a gateway to everything else.
The same dice engine drives the Ludo board rolls, with safe squares, sixes-bring-out, and 1-to-4 players.
Sometimes a die is overkill. A two-sided coin, a custom-labelled wheel, and a name picker all live one tap away.
Open a Bluetooth or Wi-Fi room and play Ludo, Tic Tac Toe, Truth or Dare and arcade races on every connected phone. Multiplayer guide ❯
The six-sided cube is the oldest mass-produced die in the world — examples in carved bone and ivory have been recovered from Mesopotamian sites dating to around 3000 BCE. Every other polyhedral die you see in a tabletop game is comparatively recent. The standard set of six (D4, D6, D8, D10, D12, D20) became the standard only after Gary Gygax popularised them in the original 1974 Dungeons & Dragons rulebook.
Five of them are the Platonic solids; the sixth, the D10, is not. The D20 (icosahedron) is the largest fair die you can construct with a single regular polygon for its faces, which is why it became the default "did the hero succeed?" die. The D10 (pentagonal trapezohedron) is technically not Platonic — it was added later specifically so two of them could simulate percentages from 1 to 100.
The roller in Game Night gives you D4 through D20 in one screen. You can also stack them — three D6 for a damage roll, two D20 for an advantage check, ten D10 for an old-school percentile attribute generation. The cap of twelve dice was chosen because more than that visually clutters a phone screen; if your system needs more, roll twice and add.
Source: David Parlett, "The Oxford History of Board Games" (1999). The D&D archeology comes from the original 1974 boxed set's "Volume 1: Men & Magic" preface.
Four real popular rollers and a quick honest look at where each one wins.
| Feature | Game Night | D&D Beyond dice | Dice (RPG Simple) | Roller — Polyhedral |
|---|---|---|---|---|
| Free, no subscription | Yes | Requires D&D Beyond account | Yes (ads) | Yes (ads) |
| Up to 12 dice in one roll | Yes | Yes | 8 max | Yes |
| Modifiers (+N / −N) | Yes | Yes | Yes | Some |
| Persistent roll history | 100 rolls | Session | 10 rolls | No |
| Other games included | 18 others | No | No | No |
| No signup or account | Yes | Required | Yes | Yes |
D&D Beyond's roller is excellent if you already pay for the rulebooks — it auto-rolls character actions. Game Night is the system-agnostic option when you don't need a character sheet integration.
Up to 12, all of one type per roll — D4, D6, D8, D10, D12, or D20. Stack a flat modifier on top and the running total updates live.
Yes. Everything runs on-device. The history saves locally in Hive storage and survives an app kill. No data is sent anywhere.
Yes — each die is drawn from Dart's built-in pseudorandom generator, with every face equally likely. No house edge — we don't make a cent from your roll.
Yes. Every D&D 5e die is supported, plus modifiers and advantage/disadvantage rolls in one tap. Pathfinder 2e works too.
No catch. The roller and the other 13 games in Game Night are free, with no in-app purchases. Non-personalised interstitial ads run between sessions, never during a roll. Read the full ad approach on the FAQ page.
Free on Google Play. Every standard die, up to 12 at once, with a history that remembers. No account, no card, no nonsense.
GET IT ONGoogle Play