Pricing
Free. Forever. With ads between games.
No subscription, no in-app purchases, no premium tier behind a paywall. The whole hub is free, with ads between games. Enter a friend's invite code if you'd rather skip the ads for a week.
Free
$0
All 14 games. Non-personalised interstitial ads between games. Never on launch, never mid-turn.
- All games + all multiplayer modes
- Pass & Play, Bluetooth and Same Wi-Fi multiplayer — all offline
- Tournaments + achievements + invite rewards
- Truth or Dare 6 packs (English + Urdu)
- Home-screen widget + Quick Settings tile
- Light + dark theme tracking your phone
Free + invite
7 days ad-free per referral
Enter a friend's invite code and you get 7 days ad-free. Stacks. Cap = 12 redemptions a year so no farms.
- Everything in Free
- Zero ads, for the redeemed window
- Stacks — 4 invites = 28 days ad-free
- Cap = 12 redemptions per calendar year
- No account, no email — the ad-free window is stored on your phone
- Reversible — just a timestamp
Why no paid tier?
Most game-hub apps charge $4.99/year to remove ads. We'd rather earn the AdMob revenue from happy users than gate 14 games behind a paywall on day one. If a paid tier ever lands, it will add new things (premium themes, cosmetic dice packs) — never remove what was already free.
Most game-hub apps charge $4.99/year to remove ads. We'd rather earn the AdMob revenue from happy users than gate 14 games behind a paywall on day one. If a paid tier ever lands, it will add new things (premium themes, cosmetic dice packs) — never remove what was already free.
What ads look like
Honest disclosure of the ad experience
We use Google AdMob with these constraints set in the code, not just promised in marketing.
| Setting | Value | What it means |
|---|---|---|
| Ad format | Interstitial only | No banner ads cluttering your screen. No rewarded ads (blocked for COPPA inventory anyway). |
| Personalisation | Non-personalised (child-directed) | The COPPA child-directed tag is set, so AdMob serves generic ads, not ads based on your browsing history. |
| Content rating | G — Family-safe | No suggestive, no gambling, no shock content. Filtered at the SDK level. |
| Cadence | ~Once every 25 rolls, every 3rd arcade game | 30-second cooldown between interstitials. Never on app launch. |
| Pass & Play | Ludo, Truth or Dare: none | Ludo and Truth or Dare pass-and-play are ad-free. Tic Tac Toe pass-and-play shows an ad every second round. |
| Excluded surfaces | App launch, mid-turn, chat | An ad can never interrupt a turn or a chat read. Settings changes can trigger one when you leave Settings, never while you're still in it. |
Pakistan + regional pricing
Always $0 — even where Stripe doesn't accept merchants
Game Night is genuinely free everywhere. If a paid expansion ever ships, regional Play Store prices will apply automatically (e.g., PKR equivalents) and we'll use a Merchant of Record (Lemon Squeezy or Paddle) for outside-Play payouts.